


The game is being more frecuently updated on Mod DB, to keep you up to date I advise everyone to follow it on the following link: After the melee mod is done, work will continue on a single player/co-op campaign. Weapon effectivity, small weapons’ fire does almost nothing to high armor.Ĭurrently a major revision and internal testing is being run in order to make sure everything’s right before launch.Tactical feeling: units’ movement is affected by terrain, small/agile units can evade some attacks by being hard to hit.Correctly implement cheap mass units and rare & expensive units into armies’ composition.Make the game focus more on battle & base defense than resource harvesting.Full game rebalances to include new units and modified unit’s attributes.New & modified weapons, behaviors and abilities as well as stuff from the campaigns.Include almost all campaign units from WoL, HotS & LotV.Realism: units & buildings scale, movement, speed, stats, costs, supply, etc.Make the game more realistic in terms of lore and strategy, while creating new opportunities to improve and expand the gameplay. It'll be available on battlenet during next summer. This is an Extension Mod for Starcraft II: Legacy of the Void. This mod is being developed by a single user on his spare time, it is not dead as it is a personal project but you should not expect lots of posts or media.
